// *** LICENSE HEADER ***
// Filename: ./eventmanager.cpp
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#include "eventmanager.h"

void eventManager::ProcessEvents(IeventHandler* handler) {
    while (SDL_PollEvent(&event)) {
        if (handler == NULL) continue;
        switch (event.type) {
            case SDL_MOUSEMOTION:
                handler->MouseMoveEvent(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
                break;
            case SDL_MOUSEBUTTONDOWN:
                handler->MouseClickEvent(event.button.x, event.button.y, event.button.button != SDL_BUTTON_LEFT);
                break;
            case SDL_MOUSEBUTTONUP:
                handler->MouseReleaseEvent(event.button.x, event.button.y, event.button.button != SDL_BUTTON_LEFT);
                break;
            case SDL_KEYDOWN:
                handler->KeyPressEvent(event.key.keysym.sym, (char)event.key.keysym.sym);
                break;
            case SDL_KEYUP:
                handler->KeyReleaseEvent(event.key.keysym.sym);
                break;
        }
    }
}
